Five reasons why Steam will destroy the PC games industry - Gamesbrief - Gamesbrief
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The reason Steam seems to be the only platform on PC is because Developers continue going to it as if they have no other choice. Again a false hood. Games were selling just fine before Steam even existed and games would still be selling fine no matter what place you go through.
TO the uninformed and Steam company shills and people that are defending the illegal, immoral, and totally unethical business practices Vale is doing, here is the actual issues: The bottom line here is that game developers need to be forced to release copies of their games with and without Steam simply because monopolizing the market in something, At least where I live is actually illegal, so I ask how has Steam been able to be allowed to be the only platform.
I have been so screwed over by Valve that I actually had to take them to court once, and almost had to do it a second time. People fail to understand that Valve does not own And I got news for anyone who thinks there is no such thing as justified PC gaming piracy, you are totally wrong about that and here is why: So I cannot pay for games even if I want to.
Were you ever wrong. Vortex Spinner 7 years on. I recently bought Doom4 for PC and was horrified to find out that the retail version not only requires steam to play it, but also required a hefty 45 gig download from steam itself before it will work.
This is unacceptable, being, I paid full price for it from a high street store, to find out that, in all essence, I have simply purchased an empty box with a blank disc. Gaming is getting beyond a joke now. Something seriously needs to be done about companies like steam. How gamers put up with it, is beyond belief. The strange need for the hefty 45gig download after purchase, is also observed when buying gears of war 4 for xbox1.
This is simply DRM in my opinion. Practice like this needs to end. These titles are certainly not cheap to buy. So why are companies like steam treating us like they are giving us these games for nothing?. Alec Heesacker Nothing found on Steam and this really annoys me! Alec Heesacker Overall, I have found most online gaming hard to improve and repair through several PC online products. The Online Digital System of this world is failing, one product after another!
Jeff Knox When you wrote this I think you got Steam confused with consoles. Need to plough the field? Sorry your tractor needs to do a 15 min long update and have On Star in order to turn on! Please turn off your engine but do not turn off the tractor. Update will begin in 5 mins please pull over when it is safe to do so.
SortingHat Actually steam sales have sucked recently. A game that would normally be Now even the games I already own I look at prices on sales to see how they are doing and the same games I bought real cheap are now no more then 25 percent off. They assume you have some degree of computer knowledge due to the. DEF file you have to set up ahead of time and know how to unpack multiple zip files unless you have Win Rar which does it automatically that I have.
Not to mention Pro Mods tends to take a long time to get an update so if you update your game it breaks your mod! This is for adults that are going to university and are earning or already have high degrees. What we are seeing now is them having wars over who will own the piece of the digital pie.
But once the owner happens we will be forced into one or two companies like MS vs Apple which both are now more alike then different which as a result stagnation has occurred. Not only has Steam brought PC gaming back from the precipice, it has made the barrier to entry for indies ridiculously easy almost too much so! The major indie bundle groups e. Steam being the biggest only? Your point 3 was not even really valid in With about games coming out per year on Steam!!!!!!
If anything, the unique and interesting emergent problems with Steam these days have to do more with how to distinguish the Yays from the Nays; more detailed search functionality, curator groups etc etc. And even with those stop-gap measures, Steam is threatening to buckle under its own weight. And it took VR a mere 8 months to degenerate into the same incessant, uninspired cesspool of mediocrity.
By the way tool there is no difference between mbps or Mbps however there is a difference between MBps and mbps Capital B learn something new daily LAD!!!! Aberran Fox I prefer GOG but not everyone is ready for DRM free and they do cost a bit more for you to actually own the game and not just the licensed permission to play it. An adorable Ghibli-esque aesthetic—particularly the opening cutscene—gives way to a rock hard Metroidvania platformer.
Your eyes are as likely to tear up with emotion as they are with absolute fury if you fail a boss one too many times. It looks like sugar but tastes like salt.
Ori is not the moonlit animal paradise it appears to be at first glance. The art is absolutely gorgeous.
It's a hazy, dreamlike world of artfully twisted overgrowth and spike pits. The movement is so quick, precise and responsive I just want to squeeze it, even as it stabs me repeatedly in the heart. Approach with caution and keep some hankies and a swear jar within reach. A survival and crisis management sim about building and sustaining city in a frozen world.
In addition to providing food, warmth, and shelter to your citizens, you have to provide them something much trickier: That's immensely difficult when people are starving, freezing, and working themselves to death under your direction, and the choices you face are grim ones that never leave you feeling like a hero, even when things work out.
Frostpunk is a game that asks two questions: Diablo 3 is still a stellar action RPG that has only become more generous year on year after its unsteady and controversial launch. The necromancer is a fantastic addition that calls back to Diablo 2 without nostalgically retreading the same ground. If you want to smash up thousands of monsters for gold and loot, there aren't many games that do it as well as Diablo 3.
A superb hack-and-slash game that rewards mastery with feeling like a badass. It's pretty much the first place I'd send anyone new to this genre of game that has its modern roots in Capcom's Devil May Cry series. This, from that game's creator, is funny, stylish and satisfying to learn. Its sequel, which Nintendo published, doesn't come close to matching the original.
The range of weapons here fits together perfectly. The fast-paced combat is yet to be bettered, and the world and story are equal parts stylish and absurd. The rhythm combat in this game is so polished that I love it even when it's at its most stressful. You have to move on every beat or risk losing your cash multiplier, which means there's no downtime to plan your next move.
Is a multiplier all that important, you ask? This would be a great roguelike in its own right, but it's almost unfair how cleverly the musical element is threaded through exploration and combat. Try dungeon dancing to your own music for a new challenge. I bounced off Sunless Sea so hard when it first came out—I remember clunky combat and irritating resource grind as core objections.
Returning to the game with the Zubmariner DLC I found myself well and truly suckered in—devoting hours to pottering away in the Unterzee, drinking in Failbetter's expert prose and luxuriating in the art style.
Sunless Skies is shaping up to be another step forward so I'm singing Sunless Sea's praises now, lest seas be eclipsed by skies in the near future! Baldur's Gate 2 is still a magnificent achievement. Few RPGs since have been as broad, deep or fully featured as this sprawling classic.
It's a great party RPG too. Few modern games would be brave enough to implement a morality system that causes party members to fall out with you and leave the party—the closest you might get is Wrex's rebellion in Mass Effect.
After the slightly too long tutorial dungeon, Baldur's Gate II hits the ground running, setting you loose in the massive city of Athkatla to earn money to fund the next leg of your journey. A vast, beautiful mystery that's equal parts intriguing and relaxing, Fez is a puzzle-platformer that forgoes enemies and peril, instead offering a pleasant adventure about a strange world full of questions to answer.
At its most basic, you rotate between four 2D planes, shifting the world in order to create a path to the next door. But over the course of the game, you'll solve riddles, uncover secrets, and even decode languages. Fez is a tantalising puzzle box just waiting to be unlocked.
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Take a journey around a steampunk-infused world as Passepartout, Phileas Fogg's indispensable assistant. Then, whether you succeed or fail, take the journey again and again, and see all the places and stories you missed the first time around. While it feels made for mobile, you should definitely pick it up on desktop if you've never played it. This feels like the most PC-friendly Final Fantasy to me.
Like the rest of the games in the series, it's a beautiful big RPG with a cast of characters that span from annoying Vaan to awesome Balthier. This entry is the only one with the excellent gambit tactics system, which lets you program your party's AI to blitz dungeons and bosses with satisfying efficiency.
You can fast-forward this version of the game, too, giving the combat the pace and catharsis it desperately needed back when it came out on PS2. This is the third game in Matthew Brown's hex-grid logic puzzler series, and it's the best of the bunch.
The 'infinite' part of the title refers to the fact that it can generate infinite puzzles if you want to keep playing. But the real joy, and the reason I keep replaying it, is the set which Brown has hand-crafted. The saddest spaceships in games must travel the galaxy looking for a new home in Relic's classic RTS. If you love brain-scrambling 3D battles then this is the only strategy game that really delivers. Deserts of Kharak is excellent too, but I'd sooner play a game bold enough to deploy Adagio for Strings in a scrap.
I have spent north of 2, hours in this game. You do not need to know how much money I have spent in this game. But that investment, both temporal and financial, was because this MOBA continued to reward me. There's a rich esports scene, a daft and creative community, the ability for friendships to blossom and for groups of players to cross pollinate as friends of friends move in and out of your teammate invite list. I only stop by occasionally now, but Valve continues to offer interesting updates.
Turbo mode is my favourite addition in recent times, not least because it affords newbies a space where they can try characters out without as much pressure as a normal match.
It's a phenomenon I'd recommend trying to anyone who plays on PC, even if they bounce off it. That tension of landing in this world and seeing what plays out is an experience everyone should have. Evan put it best last year, so allow me to repeat it here: I play PlayerUnknown's Battlegrounds as a stealth game, moving carefully between cover, keeping out of sight, biding my time.
But the thrill here is that the 'guards' are real people, which makes sneaking under their noses even more exhilarating. This one has slipped down the list this year, largely because in recent times we've seen developers pick up the immersive sim baton and run with it—see entry number two in this list for the results. Deus Ex is still a classic, though. Even though the visuals, UI, dialogue and sound design seem more creaky each year, the scope for experimentation and emergent player-authored action is still impressive.
It's creaky for sure, but Deus Ex's freedom still feels remarkable, as does its level of respect for the player. But Deus Ex thrusts you into a paranoid world where everyone has an agenda and every command should be questioned. New Vegas is the best for reactive storytelling, Fallout 3 has my favourite side quests, and Fallout 4 feels the most refined when it comes to combat, presentation and world design.
Even if the choices towards the end didn't produce outcomes I was happy with, I loved journeying around that world with Nick Valentine and Piper. And taking on the role of pulp-style hero The Silver Shroud represents my favourite superhero experience in any game. There's nothing quite like Fallout's setting. Its cynical, post-apocalyptic, Atomic Age sci-fi is dripping with black humour and absurdity.
I'm grateful that something so esoteric continues to get the big-budget treatment. Fallout 4 lets you be a silent stealth killer who wears a giant suit of power armour—not because it makes sense within the world, but because it makes sense within the underlying systems. It's an anti-immersive sim, offering satisfying freedom in how you build your wasteland wanderer.
A miserable office worker inherits a farm and starts a new life in the idyllic Stardew Valley. This Harvest Moon-inspired farming sim is pleasantly freeform and lets you live the way you want to, whether that's just lazily growing a few crops here and there, or starting a ruthlessly efficient mayonnaise empire.
Stardew Valley is everything I ever wanted out of Harvest Moon, but unchained from Nintendo's puritanical approach to content.
It's obtuse, and it takes a lot of time and effort to become properly mixed up in the corporations that drive EVE Online's greatest dramas, but I have taken a lot of pleasure in hopping into a vessel and mining for a few hours, quietly turning in a small profit and enjoying the vibe of EVE's cosmos.
It looks beautiful stretched across two monitors, and if I do find myself yearning for the grand stories of war and betrayal, I can always read about them later in PC Gamer. While as a shooter it's far from best-in-class these days, exploring the different parts of this underwater world and learning its story is an experience no other game has matched for me.
Rapture is still one of the most atmospheric settings on PC, letting you explore a bizarre, broken society in a state of fascinating decay. Digital Extremes' cooperative loot shooter quietly became one of the best free-to-play games and people are only just now catching on.
In the years since its rocky release, Warframe has grown into a deeply satisfying and complex online game with thousands of hours worth of quests to complete and gear to farm.
It's an intimidating game for all the right reasons: The audio and combat camera effects deserve an award for how they make fights between illustrated paper characters feel like Eldritch kung fu. Solving an Opus Magnum puzzle isn't satisfying the first time. You build an alchemy machine with tracks, rotating arms and flowchart instructions—producing gold from lead, for instance.
Your sloppy contraption may look beautiful in motion, but how could you move on to the next challenge when your friend solved the same problem more elegantly? That quest for perfection is deviously engrossing. Few puzzle games feel so good to finally master. You play as an immortal being with amnesia, trying to piece his past together. Think of any RPG convention and Torment will subvert or twist it in some fascinating way, and the characters who join your party along the way are truly strange.
I vacillate between them, but even though I like Civ 6's city districts, Civilization 5 with all the expansions is still the evening destroyer I'd recommend. I wish the series would reexamine its assumptions about the world and make more radical changes in the future, but for now, Civ 5 is still the standard bearer for turn-based empire building: I prefer Civ 6—it's shallow, but I need my p boardgames to look as pretty as possible, and the expressive, animated leaders of Civ 6 add a lot.
But the fact that there's still a debate between the two is an endorsement of Firaxis' approach to putting meaningful new spins on one of PC gaming's longest-standing, most celebrated genres.
In all the time I've played Civ 5, I've never actually won a game. And so it's a testament to just how compelling and accessible its strategy is that I keep coming back, trying new tactics and shaping my civilisation in new and interesting ways.
It's the journey—taking my people from humble beginnings to advanced empires—that I really enjoy. The destination ultimately isn't that important. This turn-based tactics game has you controlling a squad of superspies in missions to knock out guards and steal data before the alarms detect you.
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I love Klei's angular art, and it's miraculous that the team were able to build such a tight and nuanced tactics game with procedurally generated offices. As with Into the Breach, Invisible, Inc. You can see their sight lines clearly and judge their intentions. Your main decisions come down to your use of power points to hack systems. You can disable alarms or unlock doors to access tantalisingly placed upgrade terminals. Do you grab your objective and flee before security arrives, or take a gamble for an upgrade that might make future missions a lot easier?
Pure co-op calamity with a deceptively cheerful art style. You will never yell "I need lettuce! So enjoyable to pick up, then appallingly difficult to master as you chase those three star ratings.
If only I could take it less seriously—me and my partner had to stop playing because I was treating it like a part-time kitchen job. It's like if the TV show Hell's Kitchen was a game—swearing and all. Terry Cavanagh of VVVVVV fame's twitchiest game, Super Hexagon makes you a triangle trapped in pulsing, multicoloured hexagons, dodging through gaps in spinning walls at high speed. It's the definition of easy to learn and bloody impossible to master.
I used to think hexagons were fine. Maybe not as fun as parallelograms, which are basically drunk rectangles, but pretty good overall. Now I've played Super Hexagon I hate them. They give me a rash.
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To hell with hexagons. Before writing this paragraph I fired up Super Hexagon for the first time in five years, and after only a few tries I was already pushing up near my best times. This is the kind of game that sears itself into your subconscious; burrowing deep down into your muscle memory just waiting for you to return.
As a shortform arcade game it's practically perfect—a pulsating, rotating, constantly shifting assault of shapes and sounds with an instant restart that has you back in the action before the voiceover can finish saying "game over". The facial animations really date BioWare games, but Mass Effect 2 is still the best at showing darker, more interesting sides to its dense sci-fi universe.
Maybe it's time for another trilogy replay. The greatest ensemble cast in RPG history. The idea of recruiting the galaxy's most notorious warriors and criminals is a brilliant excuse to gather up a motley crew of weird, flawed, interesting people, and I cared about all of them. Hearthstone is in a funny spot. The arrival of a tournament mode later this year may do that, but despite an atypically diverse meta, I've felt my desire to grind the ladder wane.
Regardless, for now Hearthstone remains peerless in terms of the quality and polish of the experience. GTA 5 is one of the most lavish singleplayer experiences you can have on PC, with impeccable production values, superb mission variety, and a wonderfully vibrant city. It's massive, but I've finished it three times—that's how much I love being in Los Santos. For me, Michael is Rockstar's best protagonist: I change my mind about GTA Online every few months, but the fidelity of the world is unbeaten.
I adore the original heists, and I've had a lot of fun playing the game with other people. I've seen those streets so many times now, though, and am desperate to play whatever comes next in the series. Or, you know, they could bring Red Dead to PC. Whatever you think about GTA Online relationship status: The way they divide your team of four into smaller groups, each performing a specific task that slowly draws everyone together for a single, action packed finale is—when you successfully pull it off—tense, exciting and memorable.
GTA Online is a shop window, and few games let you observe other players' wares with such impact. Seeing that new car, aircraft or chopper hurtling towards you makes you want it—which makes grinding to get it less of a chore. It's Relic's best game and frankly still one of the best real-time strategy games ever made. Jumping into a skirmish against the AI, it holds up today as well as it did at launch, which is a testament to the quality of the art and sound direction, and the success of Relic's squad-based take on unit control.
The expansions are decent, but I still relish the purity of Company of Heroes' asymmetrical core matchup. The US has a slight numbers advantage in the early infantry stages of a battle but the Axis forces can bring halftracks to the mid-game and elite tanks into the endgame. A few games have tried to imitate Company of Heroes over the years, but none have really come close.
Gordon Freeman awakes from stasis to find Earth transformed into a dystopian hellscape by an invading alien force. Valve's influential FPS is still fantastic, particularly its eerie, understated atmosphere.
The Combine are genuinely unnerving antagonists, but they didn't anticipate going up against a mute physicist who can yank radiators off the wall and launch them at high speeds. A linear FPS but one that makes you feel as if you're finding your own path through it, rather than being shoved along rails by the developers.
And the gravity gun is still the most enjoyable multitool in games: FPS design often copies the Halo idea of a single, repeatable loop of fun, but Devil Daggers really boils it down. Here the loop is backpedalling in an arc while shooting daggers at nearby enemies, clearing enough room to aim at the weak spot of a distant, tougher enemy, then spinning around to take out the skull-face jerk sneaking up behind you.
It's just you and infinite bastards to shoot. If you die and don't go to heaven or hell, you play Devil Daggers until you win. A gloriously silly arcade playground that takes the Forza Motorsport series' deep love of cars and customisation and transports it into a vibrant, luscious world full of ridiculous races and entertaining off-road mayhem. Forza Horizon 3's best feature is the skill chain system, which transforms an otherwise basic drive between events into a challenge to string together stunts without crashing.
Driving pretend cars doesn't get any better than the Forza series, and Horizon brilliantly softens the simulation while still maintaining a feeling of weight and realism. All racers should be set in Australia. The Elder Scrolls 5: Skyrim remains one of the most evocative settings on PC. It's not as big as some game worlds, but the varied biomes—from the bubbling hot springs of Eastmarch to the snow-battered coastline of Winterhold—make it feel much bigger than it is.
The role-playing is shallow and the writing isn't great, but the sense of place and feeling of freedom make up for it. Picking a direction, going for a wander, and seeing what you'll find out there among the snow and ice is The Elder Scrolls at its most captivating. You can finish or completely ignore the main story and still have a couple hundred hours of self-guided fun—especially by adding mods to the mix. Skyrim gives you a special kind of freedom seen in few RPGs.
If this was Pip's Top Proteus would be in the number one spot. It's a contemplative experience where you wander a procedurally generated island, delighting in what you find. I often find myself drifting back to it in moments of stress, treating myself to a short digital holiday.
One time I forgot I'd tweaked the game files and accidentally turned everything red, so that was a surprise. Crusader Kings 2 isn't just a grand strategy about medieval kingdoms.
It's a grand strategy about the people in charge of those kingdoms. You're not the abstract concept of the country of France; you're the King of France, a year-old man who, after a protracted battle against the rebellious Duke of Burgundy, is now on his deathbed, about to leave the fate of his dynasty to an idiot son.
You're not the ever-expanding territory of the Holy Roman Empire; you're an increasingly deranged emperor who people think has been possessed by the devil.
By generating stories about people, Crusader Kings II is an endlessly fascinating soap opera that's different every time. In my last campaign, I didn't even play.
I used the command console to simply observe the action, watching as an epic period drama played out across the map. What's most interesting is how your relationships change when you die and continue playing as your heir. Those three children you had don't seem so wonderful once you've assumed the role of the eldest.
The other two, while devoted to their father, now hate you and may plot against you. Your entire view of the world changes regularly, not just because the players change but because you yourself do, by dying and playing as someone new. It should have been impossible to top the near-perfect Portal in comedy, storytelling, and physics-bending first-person puzzles, but Portal 2 somehow manages it, and even throws in some fantastic multiplayer on top.
Portal 2 brings a funny and sometimes disarmingly poignant story to its mind-bending puzzles, and the results are exceptional. Your journey through the various eras of Aperture Science make the game a constant delight.
The most recent, 's Legion, brought in a swathe of quality-of-life improvements and some of the best questing in World of Warcraft's nearly year history, making it worth playing all over again. It's still pretty grindy, especially compared to the more streamlined Guild Wars 2, but there are few online worlds this rich and storied to spend time in.
Undertale subverts RPG cliches with constant self-reference, but unlike many 'parody games', it's not cynical or derivative. Undertale is a great RPG even if you don't get every reference. Fortnite's battle royale mode started as a weak PUBG imitation, but an unprecedented update cycle has made it not just the best battle royale game, but one of the most fascinating games in development today.
With map changes, new items, and one-off world events almost every week, Fortnite is endlessly entertaining to live in. Regular changes to the meta have kept League alive and on top for years.
I favour ARAM—a five-vs-five battle where randomly assigned characters let spells and punches fly across a single lane. While the most recent SimCity did everything it could to stifle creativity, Cities: Skylines gave players the power to make anything they want—in part thanks to the deep mod support. The result is the best city-builder around. The best game of its kind in a genre that people have enjoyed and will play forever, well supported by compelling expansions.
Plus, you can destroy your city with meteors if you're having a dark day—like I did when I was mayor of Pipville several months ago.
Arma 3 stands alone as the highest-fidelity FPS, the best multiplayer story generator, and a bottomless trough of community missions and mods.
It's no coincidence that Arma was the fertile terrain that produced the last two biggest trends in PC gaming: In one, the woman being interviewed says, "I didn't murder Simon. More video clips—more hints at a tantalising mystery that twists and changes as you unlock more of its parts.
Probably the best mystery game ever made, because Her Story is over when you feel you've found the answer or when you've discovered all the clips, depending on the type of player you are. It truly puts the drama of uncovering the truth in your hands, which is so hard for a game to do in any meaningful way.
One of those games I would recommend to someone who has never played games. A fantastic performance that made FMV, for once, not cheesy. A narrative game that really makes use of the medium. The mystery unfolds differently for everyone who plays it, which is a wonderfully original way of telling a story. Total War is a complex grand strategy series that fuses turn-based 4X-style empire-building with vast real-time battles. So far we've mostly seen the format used to explore historical scenarios, but it turns out the Warhammer universe is a perfect fit.
For fans of the setting it's a joy to see each faction rendered so vividly, but I would recommend Total War: Warhammer 2 to any strategy fan regardless of your Warhammer knowledge.